In this tutorial we will briefly cover the MINEDW user interface, its components, and the MINEDW Menu with the different options and tools it provides to build numerical models.
This tutorial will show how to create and manipulate plot range elements in FLAC3D. Each plot-item in a plot may have one or more range elements that shows the portion which lies within the defined range, while removing from view the portion of the plot-item that lies outside it. Plot-item ranges may also be copied and applied to other plot-items.
In this tutorial, we review how to automatically skin models, identify and group zone faces, and interactively select and group zones and zone faces. This tutorial also illustrates using the Model Pane to interactively add a shell structural element along a tunnel.
This work presents a hybrid modeling approach to efficiently estimate and optimize rock movement during blasting. A small-scale continuum model simulates early-stage, near-field blasting physics and generates synthetic data to train a machine learning (ML) model. Key parameters such as expanded hole diameter, burden velocity, and gas pressure are obtained through the ML model, which then inform a discontinuum model to predict far-field muckpile formation. The approach captures essential blast physics while significantly accelerating blast design optimization.
As part of the Hybrid Stress Blast Model (HSBM) project, Itasca has developed software to model the rock blasting process.